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Luis Vivanco

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ROE Trailer

Third-person shooter/platformer shipped with a group of 9 friends in 14 weeks. Part of my tasks on this project were modeling, texturing and rigging.

Later, this game was submitted for The Rookies Awards 2023.

Third-person puzzle/platformer made with 2 other friends as part of our final project for our bachelor's degree. I was in charge of the rigging, animation and scripting of the game. Thanks to the results the team was selected to be guest speakers on an audiovisual media festival in Mexico called Pixelatl.

We shipped this game on itch.io.

Third-person shooter focused on combat and managing properly the different guns and planting trees to restore the ammunition to survive waves of enemies. Currently in development as a hobby with a group of 9 friends with different profiles but bonded by our love for games. 

For this project I assist the Game Design team and also work for the rigging and modeling areas.

This is an individual game that I started as an assignment during my first term at KPU. It is a FPS roguelike where the player needs to escape from a restaurant controlled by crocodiles. This project was a good excuse to learn a bit more about procedurally generated levels and I am currently working on it to make a full demo to share on GitHub.

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